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Medieval Cottage UE5 Path Tracer

After watching tutorials (Quixel videos, Unreal Sensei videos, William Faucher's videos) on youtube, I felt like I want to make my own
set of medieval village house. From there , I quickly made my own set of modular assets in maya and sculpted the details in zbrush and textured some of them in Substance Painter. The foliage and tilable textures are from quixel which is awesome and very time saving. This is my first environment art using Unreal Engine and surely it won't be the last. Took me around a week to create this simple set. Learned a lot ranging from creating material instances to creating auto material landscapes. The set was set dressed based on a singular main camera angle. The first three images were rendered in Path Tracer mode which is sort of like Arnold or Vray.
Hope you guys like it!

Morning light

Morning light

Afternoon Light

Afternoon Light

Sunset Light

Sunset Light

Real Time Lumen is awesome

All made by me. Some are textured in substance painter, some used tilable textures from quixel

All made by me. Some are textured in substance painter, some used tilable textures from quixel

Material Instances are the bomb

RGB Mask for dirt maps on top of tilable texture

RGB Mask for dirt maps on top of tilable texture

Barrel created in substance painter and zbrush

Barrel created in substance painter and zbrush

Bench created in substance painter and zbrush

Bench created in substance painter and zbrush

Cartwheel created in substance painter and zbrush

Cartwheel created in substance painter and zbrush

Ladder created in substance painter and zbrush

Ladder created in substance painter and zbrush

Nanite = Black Magic

Nanite = Black Magic

Asset Layout in Maya

Asset Layout in Maya