As the CG Supervisor on the Mastra Cinematic Trailer, I was there from the very first day. It was so fun—we spent a lot of time in Blender early on, just playing with different ideas for the look and nailing down the render style. From there, our amazing team brought all these wild characters and props to life. Honestly, it felt like a big chunk of Todak Studios came together to pull off this little trailer.
For this Ratna Cinematic asset, I used Blender for modelling and sculpting and Substance Painter was used for texturing.
Hope you like it!